Permanent Mark

Permanent Mark

Level: One
Components: S, M
Casting Time: 1 second
Range: Touch
Area o Effect: Up to 1 square foot
Duration: Special
Saving Throw: None

This spell allows the caster to permanently inscribe a number of characters or symbols in a one square foot area. The Caster maust trace the desired markings as the spell’s somatic compnent, with the resultant script mirroring the width of his index finger. As such, there is a limit to how many characters can be written, especially for pudgy-fingered characters like the Dun-Ador.

Once inscribed, the writing is indelibly affixed to the surface. The only way to remove the writing is to physically chip away the surface upon which it was inscribed. Permanent marks can be covered from view by paint, grime or fungal growth though they will continue to radiate the aura of a warren aligned object and may be detected by casters with open warrens.

Misfire Results (1d4)
1 – The object being inscribed is broken.
2 – The inscription is twisted to mean the opposite of its intent or some blatant and insulting result.
3 – The spellcasters inscribing hand goes numb for 1d4p hours he suffers a -1 to all casting checks during this duration.
4 – corruption

Progression 1: Area of effect increased to 1.5’ square.
Progression 2: Area of effect increased to 2’ square.
Progression 3 Inscriptions meaning can be inscribed within nonsensical characters to obfuscate its meaning.
Progression 4: Inscription may be made invisible to all but warren sensitive classes.
Progression 5: Inscription may be placed on living targets.
Progression 6: Progression 3,4 or 5 and 2.
Progression 7: Area of effect is increased to 10’ by 10’ and the caster can fill this area at a hyper-fast rate.

Permanent Mark

Cold Steel Hot Blood Aphexs