Iron Fist

A rugged Nemmadian Ranger.

Description:

Full Character Sheet

Essentials
Name: Iron Fist Sex: M Age: 27
Race: Nemmadian Height: 75" Weight: 224
Class: Ranger Hair: Black Eyes: Brown
Alignment: CG God: BMI: 23
Experience: 2201 Level: 4 BP:
Stat Score Effects
Str 19/05 Dmg Mod: 5 Feat: 15 Lift: 504 Carry: 95 Drag: 1260
Int 16/35 Atk Mod: 2
Wis 13/25 Init: +1 Def Mod: +1 Mental Save: +1
Dex 15/04 Init: -1 Atk Mod: +2 Def Mod: +3 Dodge Save: +1 Feat: 6
Con 13/38 Physical Save: +1
Lks 10/71 Cha Mod: 0
Cha 11/77 Turn Mod: 0 Morale: +0 Max Proteges: 3
Hon 33.4 Great
Wounds
 
 
 
Vitals
HP: 45/45
Last Roll: 8
Threshold of Pain: 17
Base Fatigue Factor: -6
Cur. Fatigue Factor: -5
Saving Throws
Race Class Saves
D20+ 5 Physical
D20+ 5 Mental
D20+ 5 Dodge
+ 0 Cold
+ 0 Poison
Misc
Total SP: 0
Current SP: 0
Luck Points: 0
Fame: 3
Protection
Armor Leather + 0 Initiative Mod: 0 Speed Mod: 0 Defense Mod: -2 DR: 2
Shield Medium + 0 Cover: 16 Crouch: 11 Defense Mod: 6 DR: 6
Proficiencies
Shields Light Armor Hiking / Roadmarching WP Minimal
WP: Great Sword WP: Spear WP: Throwing Axe WP: Battle Axe
WP: Short Bow WS: Short Bow +2 Attack WS: Short Bow +2 Speed
WS: Battle Axe +1 Attack WS: Battle Axe +1 Speed WS: Battle Axe +1 Defense WS: Battle Axe +1 Damage
WS: Great Sword +1 Defense WS: Great Sword +1 Attack WS: Great Sword +1 Speed
WP: Broadsword WS: Broadsword +1 Speed WS: Broadsword +1 Defense
WP: Warhammer
Talents Quirks & Flaws
Glersee Light Claustrophobia
Skinning / Tanning Superstitious: Charm – Prism Necklace
Tough as Nails
Laborer
Italicized and underlined skills are Universal skills, which when used without training receive the lowest of the listed relevant abilities as a bonus. Opposed checks are made by rolling a d100 and adding the relevant skill. Roll modifiers for difficulty are: Trivial -90, Easy -80, Average -40, Difficult +0, Very Difficult +10
Mastery Levels & Dice
0% Unskilled d12p 51-75% Advanced d6p
1-25% Novice d12p 76-87% Expert d4p
26-50% Average d8p 88-100% Master d3p
Skills
Skill Stat % Skill Stat %
Acting Lks/Cha - Jumping Str 32
Animal Husbandry Wis - Language: Jol Int 91
Animal Mimicry Wis 31 Language: Medlish Int 50
Appraisal Furs & Pelts Int 30 Leatherworking Int/Dex 19
Boating Wis 20 Listening Wis 36
Botany Wis 21 Observation Wis 20
Carpentry/Woodworking Int 30 Oration Cha -
Cartography Int - Persuasion Cha -
Climbing/Rappelling Str/Dex 25 Pick Pocket Dex -
Cooking Int/Wis 42 Reading Lips Int 20
Current Affairs Wis - Recruiting Cha -
Diplomacy Cha - Resist Persuasion Wis -
Direction Sense Wis 21 Riding Wis/Dex 31
Disguise Int/Cha - Rope Use Dex 27
Distraction Cha - Salesmanship Int/Wis/Cha -
Escape Artist Int/Dex - Scrutiny Wis -
Fire Building Wis 30 Seduction, Art of Lks/Cha -
First Aid Wis 57 Skilled Liar Cha -
Glean Information Int/Wis/Cha - Sneaking Dex 53
Hiding Int/Dex 42 Survival Wis/Con 32
Hunting Wis 60 Swimming Str/Con 40
Interrogation Wis/Cha - Torture Int -
Intimidation Str/Cha - Tracking Wis 49
Weather Sense Wis 18
Gear Carried
Name Qty Weight Name Qty Weight
Leather Armor 1 War Quiver, Arrows 18 3.58
Medium Shield 1 14 Short Bow 1 1
Masterwork Greatsword 1 4 Backpack 1 3.5
Battle Axe 1 3.5 – Wool Blanket 1 3
Throwing Axe 1 2 – Mess kit 1 6
Exceptional Broadsword 1 3.5 – Tinderbox 1 1
Knife Sheath 1 0.5 – Soap bar 1 1
Knife 1 0.5 – Wineskin 1 1
Wool cloak 1 3 – Torch 5 5
Linen undershirt, underwear 1 1 – Chalk 1 0.25
Leather Boots, Belt 1 2.5 – Wooden tankard 0.5
Work Gloves 1 0.5 – Grappling Hook 1 4
Large belt pouch 1 1 – Silk rope – 50ft 1 5
– Whetstone 1 1 – Small Tent 1 10
– Suturing Needle 1 0 – Large sack 2 1
– Linen Bandages 3 0.3 – Ax hammer 1 1
Wealth
Gold 0
Silver 20 0.5
Copper 7 0.5
Total Weight 85.5
Gear Stowed (Farm)
Small Shield 1 7
War hammer 1 2.5
No Armor & No Shield
Armor & No Shield
No Armor & Shield
Armor & Shield
Ranged
Notes

Masterwork Greatsword:
Immune to first critical failure to cause weapon damage
+ 1 damage
+ 1 defense

Exceptional Broadsword
Smithed by Anz mastersmith Pablo Shevasi
Blade acid etched with rose pattern
+ 1 damage
+ 2 attack
+ 1 speed

Light Claustrophobia Rules
In confined spaces -1 all roles
Every hour spent underground, roll a Mental Save, on fail cumulative -1

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Bio:

Rygaar, son of Alrik was raised in a small community of several families along the north west coast of Nemmedia. The eldest of three siblings, Rygaar was taught to provide for the family at a very young age, learning to gather plants, work with wood and leather, fish and eventually to track and hunt prey.

During the summer of his thirteenth year, Rygaar was allowed to accompany his father on the seasonal raid. The raid was cut short however, when during the third day at sea the longboat was spotted by a New Dominion warship. Despite their best attempts to elude the warship, the longboat was forced to hole up into a friendly port in southern Nemmadia or risk destruction on the open water.

Rather than sit idle and return home empty handed, the raiding party set off on a hunt deep into the misty forests. After a week of mostly small game, the party finally managed to wound an extremely impressive buck, who didn’t go down so easy. After trailing the wounded beast for several miles the party came across a group of Zjerd preparing the buck for transport.

After a heated “discussion” it is settled that the winner of a one on one trial will claim the prize, with the Zjerd choosing the champions from both sides. After prsenting one of their most seasoned warriors, naturally Zjerd select the smallest of the bunch, young Rygaar.

Likely due to the curse his grave-robbing grandfather brought down on his family, or perhaps the craftiness of the Zjerd or lack there of by the Nemmadians, Rygaar was soon involved in a riddling contest with the crafty Zjerd instead of the trial of prowess he was expecting!

Iron Fist

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