Cold Steel Hot Blood

Brindinford Post

A summary of people, places and events in the Brindinford area.

I thought I would post up a summary of some the events, people, places and plots that seem to be brewing in the Brindinford area since the players have arrived and taken residence.

Whedon Fennel

Whedon Fennel is a well known self-styled Lumber Baron. He owns a large portion of Brindinford homes and shops and has been attempting to take control of the town government since before the players arrived in town. He claims to be a direct descendant of the Chordiles (The ruling noble family whose domain this was prior to the Great Sundering) though he has produced no tangible evidence and even if he did its a toss up how the people of Brindinford and the surrounding small villages would take to a return to noble rule.

Whedon Fennel has his cronies comprise half of the Brindinford City Council, he would have a full majority after the sacking of former Constable Leynord Whitson however Gellow Iris’s removal as Dean of the Great Church evened the scales. But things seem to be getting desperate. Whedon Fennel has hired a company of mercenaries known as the Gray Ranks they are several hundred strong, he claims he has retained them to protect Brindinford but many speculate that he will use them to lay “noble” claim to the region.

The Gray Ranks have been noticeably absent from Brindinford for the last three weeks, other than small patrols the main host has not been seen for some time.

Gellow Iris

Gellow Iris is the former Dean of the Great Church in Brindinford. He was outspoken in his suspicions of the players upon their arrival but after his kidnapping by The Harvesters and his rescue by the players he has been sequestered in his home. It is rumored that the duress of his encounter has caused him to go mad. His replacement a stern yet more reasonable woman named Sillitta Ederus has thanked the players for their involvement and shown some interest in their activities. Particularly in their investigation of Saint Ulthor’s Ruins. Sillitta Ederus has been raised to the Brindinford City Council and is allied with the Mayor’s power block.

The Old Cemetery

was the site of the players daring rescue of Gellow Iris and confrontation with the reborn leader of The Harvesters Joyenz the Butcher. They discovered that Joyenze had opened a small but gateway to the Warren of Drakend. A contingent from the Great Church led by Sillitta Ederus used what power and artifacts they could muster to place a magical barrier that will keep the powers of death and undeath locked within the cemeteries wrought-Iron and stone walls or so they say. The hero Iblis’s cursory investigation found the wards they used to create the barrier but was left with a suspicion that they may only hold so long. Sillitta pressed Iblis about their investigation of Saint Ulthor’s Ruins in hopes that the group had recovered Saint Ulthor’s Bastion Key, as she suspects that the artifact itself may hold the secrets to closing the open warren.

The Harvesters and the Congregation of the Dead

The Harvesters were the casters responsible for attacks in and around Brindinford, they were responsible for brigands kidnapping men, women and children for sacrifice to their dark faith. The Players dispatched them at their temple in the wilderness north of Brindinford but were surprised when their victory dinner was interrupted by an attack by skeletons bursting out of Ale kegs and dark casters in the taproom. All of which seemed to be a smoke screen for the kidnapping of Gellow Iris. The resulting fight destroyed the cult locally except for a single caster who was knocked out during the bar fight and was not to be found after the horse and wagon chase…. could he be out there planning revenge or further plotting against the good people of Brindinford?

The Congregation of the Dead are the lay practitioners of the faith, they are secretive of their faith but evidence seems to abound that the Congregation has a foot hold in Brindinford.

That other Adventuring Party

The players ran into another adventuring party in the wilds north of Brindinford they were triaging in an old destroyed temple, they claimed to have attempted to enter the ruins below Chordile Keep but were chased away by minions of the Chaos Host. With the assistance of Iblis’s healing they were able to make it back to Brindinford where they stayed at the Lost Shepherd Inn.
Rumors circulated later during a festive moment after much drinking that they were actually hired by agents of Whedon Fennel to find artifacts and objects of antiquity that belonged to Duchess Chordile. The group moved on soon thereafter though their direction, north or south is unknown.

The Ruins of Chordile Keep

Located several days north of Brindinford is what was once the center of the Duchy of Chordile, today it is a massive stone ruin over a massive underground network of passages, rooms and tunnels. It is frequently the target of adventuring groups who just as frequently are never seen from again.

Ruins of Hillcrest – The Gnoles

After being ambushed by the strange dog faced men (Gnoles) and their bestial four eyed and putrid jackals Rosalio and Genin tracked them back to what may be a lair. High up in the hills they followed an old paved road as it switched back and forth ascending a steep slope. Until overhead they caught the remains of a ruined stone tower, Rosalio held back and Genin moved along the shadows for a closer look. A single Gnole sentry is all that was visible on the tower. Genin prudently returned to Rosalio and they rode to catch up to the group. Later after speaking with the loggers they confirmed that their once was an old village up on the high hill. A quarry town named Hillcrest it has been unoccupied since the fall of Duchy of Chordile. But it was known as a source of sturdy limestone and now, apparently Gnoles.


A stranger to Brindinford that hired a bunch of strongmen and thieves to recover the Ulther Bastion Key from Kong-Ru, the men nearly got away with it but in the end all but one were slain. The sole survivor Chies, a youth of sixteen years who was clearly in over his head, had his sentence suspended and put to work on the lumber crew, with the promise of leniency if he turns away from a life of crime and towards honest work.

Chies claimed that he and the other fellas were hired a few nights back by a stranger at the Waterstone (the nefarious dockside tavern ….. with a door….). The stranger said his name was Xoc had a strange accent and spoke rather quietly, he had a blade with a long hilt on his back was dressed in very fine clothing and smelled peculiarly of birds.

Old Gar’Oth

Upon returning to the land south of the old battlefield known as Falan Fields the players investigated the peculiar hidden plot of opiates they discovered on their previous trek. In the light of day a track that was followed a mile to the south where they discovered a single thatch hut and small shack/animal pen. An old curmudgeon of a man gnarled with age seemed to be having an argument (and losing) with a mule, he seemed oblivious to the party and seemingly harmless so they approached. About thirty feet from the small homestead they encountered an anomaly that disturbed the casters. An invisible field that once they crossed completely disconnected them from their Warren access. The mad man then took notice of them and lived up to his image spouting gibbering loudly, and usually incomprehensibly. With the casters nervous the player delegation made tracks but not before learning that the hidden plants were this mans and that he himself was some kind of alchemist. Though the safety and availability of his concoctions was never ascertained.

Bear Trap Ambush

Scattered across the nearly overgrown old road the lumber party followed were a dozen strong steel bear traps all set to go off. Thankfully the party scouts identified them before too much harm was caused. Who and Why they were set in an area that was also obviously used by non-bear traffic is unknown. The scouts did find evidence of massive bear tracks in the area however leading along a muddy trail perpendicular to the “road” they traveled.

Shrine to Glariss

The old ruin that the players first stumbled across when chasing The Harvesters and their captives. This old temple was also where they first encountered “The Other Adventuring Group”. It is a temple to Glariss, an old local deity or power worshiped in the fallen Duchy of Chordile and decreed a pagan faith by The Great Church. Not much is known of her other than her worshipers celebrated high holy days below the light of a full moon. It was also revealed that another of Glariss’s aspects is the Goddess of Dreams and that she has a brother who is also an Ascended power named Eldraiss the keeper of the Wilds.

The parties second visit to the temple was made with the lumbermen and a camp was set up at the location. Genin touched some artifact on a statue in the temple and was struck down and thought dead by Kong-Ru. He experienced an out of body event that shocked his system. Several hours past before he returned to his senses to shout alarm. A large contingent of Togg’s was creeping on the camp from all sides, a desperate fight broke out that ultimately left the party victorious but why had the Togg’s attacked in such large numbers? And what really happened to Genin?


An abandoned town in the wilds north of Brindinford at the center of this empty village sits an odd octagonal building with arched entrances at each of the cardinal directions. The roof of the Building is an ornate Brass Dove. At the center of the chamber is an octagonal dais and an octagonal altar with a very large multifaceted (100s) crystal set in it. The entire town is seemingly enchanted and protected from harsh elements or monstrosities, this protection however aflicts Kong-Ru with migraines and uncontrollable fits whenever he opens his warren or fondles with the St. Ulther Bastion Key. Who and what the temple were once used for is a mystery. The lumbermen plan on using this as the shipping camp, a safe location where logs can be gathered and launched into the river for transport back to the players farm.

Havest and Gitt

Havest is a particularly ugly halfling dressed in old Myloxian officers garb and his massive pet/companion pig named Gitt. They wandered into Haven to offer prayers at the temple and share wine with the players and lumbermen. I am pretty sure Havest spoke of an army he had spotted some 30 miles to the east. “Rows and Rows of pretty white tents and many pretty young men all dancing about.” Banners with Gray Shields flew high. He may have also given some information about the town of Haven and the temple itself but I cant find or remember those notes so if you do please add a comment to this post with the appropriate information.

Probably more as I remember it.


Aphexs Aphexs

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